/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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-moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); text-shadow:0 -1px 0 rgba(0,0,0,0.25); border-color:#C56711 #C56711 #EA8F20; border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); overflow:hidden; color:#fff; padding:10px 30px; font-weight:bold; font-size:16px; display:block; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after { content:""; display:table; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:after { clear:both; } .ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks { zoom:1; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li { width:22.4625%; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Let us see who is writing on the map!! - Page 2 - Guild Wars Forums - GW Guru
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Old May 17, 2007, 05:53 PM // 17:53   #21
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i still stick wioth colored lines, and you can set the colors in options so player 1 is red player 2 is hot pink player 3 is neon green ect ect
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Old May 17, 2007, 06:49 PM // 18:49   #22
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Color is not a good idea.

Lines are white because is the color that can be drawn in most maps and still being noticeable. Make it be in many colors and sometimes they cant' be seen.

And you can't set 12 different colors that are easily recogniced in a glance.

Remmber how hard is sometimes to distinguish between Paragons and warrior bosses or even between necromancers, rangers and ritualsits?

Link in some way the name in the party panel to the radar would be better, like with the blinking.

If more than one person blinks, the leader can ask everyone to stop.
The one who keeps blinking is the one.
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Old May 18, 2007, 01:40 AM // 01:40   #23
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lol.

what are ya gonna do when you catch someone?
Kick them from the party? can't do.
add to ignore? won't stop scribbling..

I say instead of making the radar look like a bowl of lucky charms, how about the leader gets an administration panel.. such as revoke certain peoples rights to draw, or only the leader can draw and no one else, etc...
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Old May 18, 2007, 01:44 AM // 01:44   #24
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People need to stop complaining about people writing on the mini-map, just ignore it...
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Old May 18, 2007, 01:47 AM // 01:47   #25
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/signed, to some extent

We need SOME way to identify the writing, that's for sure. But how, no idea yet.

In one of my former guilds, one time some fellow was drawing...genitalia...on the radar, as well as writing "Eldin sucks". I have my suspicions on who it was. Actually I'm almost certain who it was.

If anything is to be colored, the pings could be, but only IF the colors are different from those of the mission pings (like when the mission pings yellow for certain things, and blue for the Scepter of Orr). Then again, in some ways pings aren't as necessary to be distinguished, except for stopping spammers.
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Old May 18, 2007, 02:23 AM // 02:23   #26
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Well if you know who's doing it, you can kick them faster in-town, or just ditch him/her. Generally I find it to be the guys who think they're absolutely hilarious.
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Old May 18, 2007, 07:59 AM // 07:59   #27
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Quote:
Originally Posted by Swift Thief
People need to stop complaining about people writing on the mini-map, just ignore it...
Ignore it when you're trying to give directions and circle targets, while some absolute moron is scribbling over the entire map area obstructing pings, and directions and targets?

How exactly can you ignore that?

So if someone is acting anti-social and distrubtive, we should all just learn to ignore it. Just pretend like its not happening, and get on with things. Thats why the UK is in such a bad state of affairs with anti-social behaviour!

Sorry that was off-topic in my own thread! How are we expected to ignore someone scribbling on the map, when its completely obstructing the locations of mobs, targets, directions and other information you try to provide?

Quote:
Originally Posted by Replicant
I say instead of making the radar look like a bowl of lucky charms, how about the leader gets an administration panel.. such as revoke certain peoples rights to draw, or only the leader can draw and no one else, etc...
What if (and it happens) that leader has NO idea what hes doing, and tries to lead the party in the completely wrong way?

Quote:
Originally Posted by tenshi_strife
i still stick wioth colored lines, and you can set the colors in options so player 1 is red player 2 is hot pink player 3 is neon green ect ect
How do you distinguise who in the party is which colour? And unless they are highly fluenciant, alot of colours wont show up well on the map due to varied terrain colours.

I think colours would also make the map alot harder to read, especially if more then one person is using at at a time. The flashing icon idea is fine, and it wouldnt be hard to do. Even if it flashes against more then one name at a time, if two people are drawing, its better then nothing.

Quote:
Originally Posted by Replicant
what are ya gonna do when you catch someone?
Kick them from the party? can't do.
add to ignore? won't stop scribbling..
Pretty much! Yes you cant kick someone mid-mission, but it helps you know who to watch out for in the future.

I've had plenty of times when i've had the same person in my team over and over again, going from one outpost to the next. If I knew that person was likely to abuse the map, I can tell the others not to accept him or tell him to behave.

Its then up to him/her, to either grow up or have his/her name be tarnished!



The fact is, its would be better then having nothing at all to show whos writing. It wouldnt be obstructive, and you could even turn it off possibly. It has no negative side-effects to being added.

Last edited by freekedoutfish; May 18, 2007 at 08:10 AM // 08:10..
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Old May 18, 2007, 08:34 AM // 08:34   #28
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Quote:
Originally Posted by freekedoutfish
What if (and it happens) that leader has NO idea what hes doing, and tries to lead the party in the completely wrong way?

Pretty much! Yes you cant kick someone mid-mission, but it helps you know who to watch out for in the future.

I've had plenty of times when i've had the same person in my team over and over again, going from one outpost to the next. If I knew that person was likely to abuse the map, I can tell the others not to accept him or tell him to behave.
If the 3, 5, or 7 other people don't know that the leader is trying to get them all killed or have them go the wrong way then it's their fault. what do you want anet to do, draw a line on the floor of which is the correct way? hell theres still a chat box people can use to say "hey, you're going the wrong way" or whatever.

What i was stating is more like a control panel that the Leader has access to, to say who can and can't draw on the map. for example, i'm always in a guild group usually being 3 or more guildies and the guild leader is usually the group leader. he can then specify that "slots 1 2 and 3 have access to draw" and "slots 4 5 6 7 and 8" do not.

who to watch out for?... is someone drawing on a map bothering you that much? seriously.. hell, press F11 and disable the compass, then use the "u" map instead.
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Old May 18, 2007, 09:04 AM // 09:04   #29
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Quote:
Originally Posted by Replicant
If the 3, 5, or 7 other people don't know that the leader is trying to get them all killed or have them go the wrong way then it's their fault. what do you want anet to do, draw a line on the floor of which is the correct way? hell theres still a chat box people can use to say "hey, you're going the wrong way" or whatever.

What i was stating is more like a control panel that the Leader has access to, to say who can and can't draw on the map. for example, i'm always in a guild group usually being 3 or more guildies and the guild leader is usually the group leader. he can then specify that "slots 1 2 and 3 have access to draw" and "slots 4 5 6 7 and 8" do not.

who to watch out for?... is someone drawing on a map bothering you that much? seriously.. hell, press F11 and disable the compass, then use the "u" map instead.
I agree with you, but I think giving the leader control over who can draw on the map is dangerous. What if the leader thinks he knows best, and doesnt want anyone disagreeing with his instructions. He ends up stopping the real expert from drawing and leads you on a merry ride.

Plus how does he know who to stop, without the some indication as to who is drawing?

Yes you have the chat window, but unfortuntely not everyone reads it. I have been in groups where ive spent 10 minutes asking a question and no one replies until I stopped and forced them to listen. The map is something you cant avoid and ignore, its ride in your face!

I think its a far simpler idea to just stick a flashing icon so we can see who is drawing. Whether it be one person at a time or more. It would still show us.

I dont think giving control like that is a bad idea, except it could be abused by l33t leeders who think they know best. Have you never met a leader in a PUG who wanted to be a control freak?

But sorry, disable the compass! Are you joking?

Seriously. Why should the rest of the team in a PUG have to resort to disabling their compass, which shows your location, creatures, pings, directions and other vital information, just because one or two morons want to scribble on the map?

This idea of just "ignoring bad behaviour" isnt acceptable. I refuse to do that, and we shouldnt have to. Anet should be able to provide some method of identifying players who abuse the map. If someone in a pug is being a complete moron, I will tell them to pack it in.

Last edited by freekedoutfish; May 18, 2007 at 09:11 AM // 09:11..
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Old May 18, 2007, 09:28 AM // 09:28   #30
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I'd prefer instant bannination if you draw a penis or boobs on a map.
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Old May 18, 2007, 09:38 AM // 09:38   #31
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This idea is a necessary feature to prevent map abuses.

It's a good dissuasion just to know that everyone will be able to identify who's writing on the map.
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Old May 18, 2007, 10:18 AM // 10:18   #32
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Coloured lines would work fine if they were pale colours... close to white.... Contrast wouldn't be an issue there.

Doesn't mean I approve of anything like this happening, but it wouldn't be difficult to implement if it did.
Still a total waste though. A-Net have better things to deal with than the inability of a few people to control their tempers when idiots draw p33ns on the compass.

Last edited by SotiCoto; May 18, 2007 at 10:30 AM // 10:30..
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Old May 18, 2007, 10:39 AM // 10:39   #33
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Quote:
Originally Posted by SotiCoto
A-Net have better things to deal with than the inability of a few people to control their tempers when idiots draw p33ns on the compass.
Better things to do?

This from the guy suggesting we give all professions a ressing ability purely because he cant be bothered, or has the sense, to give all this heroes a ressing skill or signet! This from the guy who after I tell him where all the treasures are in Elona, he decides it too much hard work to go to them!

Its a better suggesting then most, and something we genuinely need because the map is a vital part of the game. If it gets obscured and abused, it can cost you the mission.

Im not meaning to have a go, but it annoys me that people are being so passive about players abusing the map. I really cant stand this idea of "just ignore it"!

Ignoring abuse, doesnt make it go away! Ignore people writing or drawing obsenities on screen doesnt make it go away! Ignoring people blatenly trying to mess with the progress of a mission doesnt make it go away!

And concidering this kind of thing still happens in HM, where you would expect a bit more maturity, its something that needs delt with.
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Old May 18, 2007, 12:04 PM // 12:04   #34
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what if only the leader of the party could draw on the map? You would have to set the party up in town so the person who knew where the hell you were going was in the lead. Then NO ONE could draw little penises on you minimap.

~the rat~
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Old May 18, 2007, 12:09 PM // 12:09   #35
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Quote:
Originally Posted by legion_rat
what if only the leader of the party could draw on the map?
And if the leader doesn't have as much knowledge of a place as others in the group?

IMO it's always a good idea for others to express their ideas, even in the mini-map. The point here should be to minimize abuses and still allow feedback by all.
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Old May 18, 2007, 12:21 PM // 12:21   #36
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Quote:
Originally Posted by Amon Warrior
And if the leader doesn't have as much knowledge of a place as others in the group?

IMO it's always a good idea for others to express their ideas, even in the mini-map. The point here should be to minimize abuses and still allow feedback by all.
No i agree, but its the only thing i can think of.

If we could get a big fix I would do it as so.

Only the leader can draw on the map. If when in mission the leader doesnt know where he is going but someone else does, the leader can move that person into the lead. They should also be able to move other party members around. Not long ago when i was monking in the party I was in last place in town then in 2nd place when we hit the map. This would solve the drawings and give us more party management.

~the rat~



*but again thats a big change*
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Old May 18, 2007, 01:19 PM // 13:19   #37
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Quote:
Originally Posted by legion_rat
No i agree, but its the only thing i can think of.

If we could get a big fix I would do it as so.

Only the leader can draw on the map. If when in mission the leader doesnt know where he is going but someone else does, the leader can move that person into the lead. They should also be able to move other party members around. Not long ago when i was monking in the party I was in last place in town then in 2nd place when we hit the map. This would solve the drawings and give us more party management.

~the rat~



*but again thats a big change*
I think people are working along the same lines. I think in order for your suggestion to work, we need a system in place which lets us re-arrange the party bar instantly without having to kick and invite people back on.

That way you can vote on who can lead, and let them take control of the map.

But I still dont like this idea of just one person ruling the map, because at times you need a debate to happen about direction. The leader might know the normal way, but someone else could know a BETTER way.

Its ok to let more then one person draw on the map and discuss which way to go, thats fine. Its when people draw nonsense on the map that kills it.

For instance, what if the party runs ahead of the leader and doesnt realise someone is afk hanging back. I might notice (not being the leader) and want to circle the afk player to make it obvious.

But if only the leader can draw, I cant do that. Yes we have chat and I can shout "blah dee blah has is afk" but people dont always read that chat window.

There are times when everyone needs to be able to write on the map.
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Old May 18, 2007, 01:36 PM // 13:36   #38
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Quote:
Originally Posted by SotiCoto
Lawlz!
You been e-C0ckslapped!

Serves you right for PuGing.
Guild / Friendlist / AI next time.

/notsigned.



[That said... on the odd occasions when I've been forced to put up with PuGs who do that I have found ways around the problem. Trying to draw anatomically correct features on the p33n they drew will sometimes put them off entirely. Sometimes you can identify the person drawing because they will veer away from the rest of the party while running or stop completely.... and then it is simply a matter of denying them monking and effectively abandoning them until they learn to behave themselves. And then again sometimes you can just ignore them and they'll quit on their own.

Then of course there is threatening the party with Unyielding Aura or Vengeance. ]
Ya know what, I didnt actually notice this post, until now. I was reading the earlier replies to my post and noticed it....

1) There was no needs to say that to me.
2) You are in no position to criticise my choice of using a PUG, and saying PUGs are useless. You cant even build a decent hero team and have the sense to give them all ressing abilities. Then you winge that both your monks die and your not able to ressurect them!!!

Then you have this daft notion that we should just accept and/ignore people being rude on the map. Why should i have to ignore that kind of behaviour? why should anyone?

Why should I stop using PUGs just because a tiny minority of immature players want to abuse the map area and draw obsenities or obstruct its use?

Why should I and other players have to put up with that, or let it effect our gameplay to the point that we no longer use humans?

People dont stop being abusive if you ignore them! They keep doing it because they get away with it. The only way to prevent something from happening is to be offensive and tackel it head on.

An example....

....for 2 weeks I had a group of about 4 teenagers constantly shouting abuse me, on my way home from work. Everytime I passed them in the street, I got some c**p shouted at me. It annoyed me to high even, but I just kept on walking past it thinking they'd get bored after a while and just stop.

2 weeks, and I walked passed them while they were outside someones house (this only being around the corner from my house) and per usual they shouted abuse at me.

Did I keep going passed and ignore it? No! I shouted at them to stop it, or I would tare their heads off the next time they said a word to me!!

Have they said anything since to me? No!!!

People dont stop unless you make them!!!! Being able to see who is abusing the map gives us the option to...

/Ignore them,
kick them,
Watch out for them if they try to join future PUGs,
Report them for being offensive.

....id rather the choice to deal with them head on, and know who is doing it, then be expected to ignore it!

Last edited by freekedoutfish; May 18, 2007 at 01:39 PM // 13:39..
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Old May 18, 2007, 05:32 PM // 17:32   #39
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Don't know that I agree with everything in the last post and I hope this thread doesn't go down in flames....

But I generally concur with the suggestion. Providing it's not a programming nightmare, it makes sense to identify who is scribbling obscenities.

My own experience is that people do stop if you ignore it, and I've never seen it become the problem described in the OP, but the totally anonymous nature makes it subject to childish abuse.
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Old May 18, 2007, 06:50 PM // 18:50   #40
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Usually when someone starts drawing crap on the minimap theres usually some ways to ID who is drawing (you cant walk around the map/use skills etc while drawing on the minimap) and as it usually happenes whithin 5 to 10 minutes of having entered a mission, I usually vote for restarting the mission with an extra REAL player in the place of the now-kicked crapdrawer instead of continuing the mission with the said crapdrawer annoying the rest of the party members.

I say:
/signed

and perhaps having "/ignore" also ignore anything drawn on the minimap by the ignored person. Sometimes having the crapdrawer not healed anymore atleast puts the nuisance out of the way and may even have him leave the party.

untill this issue has been adressed accordingly...I suggest (after having found out who's the crapdrawer) having everyone in the party vote to either continue the mission or going back to the outpost you started from, kick the crapdrawer and restarting the mission. Good opportunity to reskill etc while you're at it :P
In my personal experience I found the drapdrawer, even after having been killed, to become nothing more than a text spamming leach so imo the best way is to restart and get the nuisance out of the way. it's the most enjoyable thing for the entire party imo also

Just make sure you don't kick the wrong player!!!

Last edited by DreamCatcher; May 18, 2007 at 06:53 PM // 18:53..
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